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PC Gamer (Italian) 38
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ldl
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lowbttns.ldl
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1998-10-24
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6KB
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371 lines
# "lowbttns.ldl" : LOW BUTTONS THAT HANDLE UI TRANSITIONS
#########################################
template dummy_char_position {
int xpix 62
int ypix 399
int widthpix 2
int heightpix 2
}
template dummy_position {
int xpix 50
int ypix 425
int widthpix 2
int heightpix 2
}
#########################################
#########################################################
template first_position {
int xpix 50
int ypix 425
int widthpix 108
int heightpix 40
}
template second_position {
int xpix 158
int ypix 425
int widthpix 108
int heightpix 40
}
template third_position {
int xpix 266
int ypix 425
int widthpix 108
int heightpix 40
}
template fourth_position {
int xpix 375
int ypix 425
int widthpix 108
int heightpix 40
}
template fifth_position {
int xpix 482
int ypix 425
int widthpix 108
int heightpix 40
}
#########################################################
#########################################################
template first_char_position {
int xpix 62
int ypix 399
int widthpix 80
int heightpix 36
}
template second_char_position {
int xpix 150
int ypix 399
int widthpix 80
int heightpix 36
}
template third_char_position {
int xpix 238
int ypix 399
int widthpix 80
int heightpix 36
}
template fourth_char_position {
int xpix 326
int ypix 399
int widthpix 80
int heightpix 36
}
template fifth_char_position {
int xpix 414
int ypix 399
int widthpix 80
int heightpix 36
}
template sixth_char_position {
int xpix 502
int ypix 399
int widthpix 80
int heightpix 36
}
#########################################################
template low_button:LOW_BUTTON_IMAGES {
int xpix 0
int ypix 0
string just "center"
}
template charsplash_low_button:REG_BUTTON_IMAGES {
int xpix 0
int ypix 0
string just "center"
}
#########################################################
low_new_pilot : second_char_position {
btn : charsplash_low_button:lows.newpil {
}
}
low_register_pilot : sixth_char_position{
btn : charsplash_low_button:lows.reg {
}
}
low_delete_pilot : third_char_position {
btn : charsplash_low_button:lows.delpil {
}
}
low_load_game:dummy_char_position {
##### : fourth_char_position #####
btn : charsplash_low_button {
##### :lows.load #####
string executesound "low.wav"
bool enabled FALSE
}
}
low_training:dummy_char_position {
##### : fifth_char_position #####
btn : charsplash_low_button {
##### :lows.train #####
bool enabled false
}
}
low_new_game : sixth_char_position {
btn : charsplash_low_button:lows.newgame {
string executesound "low.wav"
}
}
low_continue : sixth_char_position{
btn : charsplash_low_button:lows.continue {
string executesound "low.wav"
}
}
low_launch : fifth_position {
btn : low_button:lows.launch {
string executesound "low.wav"
}
}
low_dbrf_replay : fifth_position {
btn : low_button:lows.replay {
string executesound "low.wav"
}
}
low_dbrf_continue : fifth_position {
btn : low_button:lows.continue {
string executesound "low.wav"
}
}
low_squad:dummy_char_position {
#### :third_position #####
btn : low_button {
##### :lows.squad #####
bool enabled false
}
}
low_gear : second_position {
btn : low_button:lows.view {
}
}
low_change_pilot : second_position {
btn : low_button:lows.chgpil {
}
}
low_accept_pilot : third_position {
btn : low_button:lows.accpil {
}
}
low_modify_item:dummy_position {
##### : fourth_position #####
btn : low_button {
##### :lows.modifyitem #####
bool enabled false
}
}
low_accept_gear:dummy_position {
##### : fifth_position #####
btn : low_button {
##### :lows.accpil #####
bool enabled false
string executesound "low.wav"
}
}
low_accept_structure : fifth_position {
btn : low_button:lows.accept {
string executesound "low.wav"
}
}
low_accept_weapons : fifth_position {
btn : low_button:lows.accept {
string executesound "low.wav"
}
}
low_accept_perkflaws : fifth_position {
btn : low_button:lows.accept {
string executesound "low.wav"
}
}
low_accept_sound : fifth_position {
btn : low_button:lows.accept {
string executesound "low.wav"
}
}
low_accept_graphics : fifth_position {
btn : low_button:lows.accept {
string executesound "low.wav"
}
}
low_launch_training : fifth_position {
btn : low_button:lows.launch {
string executesound "low.wav"
}
}
low_launch_past : fifth_position {
btn : low_button:lows.launch {
string executesound "low.wav"
}
}
low_launch_ia : fifth_position {
btn : low_button:lows.launch {
string executesound "low.wav"
}
}
low_dbrf_training : fifth_position {
btn : low_button:lows.continue {
string executesound "low.wav"
}
}
low_dbrf_past : fifth_position {
btn : low_button:lows.continue {
string executesound "low.wav"
}
}
low_dbrf_ia : fifth_position {
btn : low_button:lows.continue {
string executesound "low.wav"
}
}
low_dbrf_multiplayer : fifth_position {
btn : low_button:lows.continue {
string executesound "low.wav"
}
}
##########################################
# blanks
template low_blank_6_static {
int xpix 0
int ypix 0
int widthpix 2
int heightpix 2
string image0 "SBTN002Z.TGA"
}
template low_blank_5_static {
int xpix 0
int ypix 0
int widthpix 2
int heightpix 2
string image0 "SBTN002Z.TGA"
}
low_blank_6_1 : dummy_char_position {
static : low_blank_6_static {
}
}
low_blank_6_2 : dummy_char_position {
static : low_blank_6_static {
}
}
low_blank_6_3 : dummy_char_position {
static : low_blank_6_static {
}
}
low_blank_6_4 : dummy_char_position {
static : low_blank_6_static {
}
}
low_blank_6_5 : dummy_char_position {
static : low_blank_6_static {
}
}
low_blank_6_6 : dummy_char_position {
static : low_blank_6_static {
}
}
low_blank_5_1 : dummy_position {
static : low_blank_5_static {
}
}
low_blank_5_2 : dummy_position {
static : low_blank_5_static {
}
}
low_blank_5_3 : dummy_position {
static : low_blank_5_static {
}
}
low_blank_5_4 : dummy_position {
static : low_blank_5_static {
}
}
low_blank_5_5 : dummy_position {
static : low_blank_5_static {
}
}
$